This weeks lecture had a small critique session on the ‘Cover Story’ task which I based mine on my Smart glasses to customize your furniture which is only seen through the glasses.
My lecturer liked this idea which was good as when I tried explaining it to my family they did not fully understand the idea but they did not understand the brief fully either.
In my feedback my lecturer said I could also target it at other users with more needs which he brought up his past design we looked at in a previous lecture which was to help people with Alzheimer's by highlighting where things are in the house. So this is something for me to explore to possibly help with more needs rather than just being a ‘cosmetic’ thing for hobbyists.
This weeks lecture was a guest lecture, which was by Philip Oneil which when he introduced his work I was very interested. As a VR user myself which I have created some smaller things to use in VR games I found this lecture very intriguing, especially with my past SDG project being VR based.
Something I found interesting during this talk was how AR was fixed recently. For example previously being in VR characters in AR would clip and glitch through tables if they were ‘standing behind it’, but recently this was fixed and the characters now stay behind the object not breaking the illusion of VR.
There was also topics I am aware of which was brought up such as the Meta eye senors and how there is sensory feedback such as full body/vests, gloves etc you can wear to ‘feel VR’ in real life.
A nice example of VR was how it is like a “4th wall”. The example was that it is like a rock concert—you can’t cross to experience the stage, or for example go “into a movie” and experience what is happening on the screen.
This relates to VR because virtual reality removes that barrier between the viewer and the experience. Instead of being separated from the action, you are placed inside it. In VR, you can feel as though you are on the stage at the concert or inside the movie itself, able to look around and engage with the environment. This makes the experience more immersive, as you are no longer just observing but participating within the virtual world.