This weeks lecture was about freelancing which I found this all very useful as it is something I always hear of, but don't really know how to do it and not to under or over sell myself.

At the start of the lecture UX was mentioned that it is not really a freelancing job but more employment based. This was sort of news to me but makes way more sense as there are so much in UI/UX such as research and testing rather than something such as a graphic designer job where you may just be illustrating logos and icons.


Tender/Quote

During the lecture tenders and quotes were brought up. A quote is something I am familiar with as I have sent for quotes before such as for getting custom cards printed. A quote is on a more local level, which a quote for the work to show and explain my work so that the person understands what I am doing. With a quote you should be assigned a contact then work, creating protection as the employer could say they don't want your design anymore where you could have put lots of work into it. Having a quote minimizes the risk of wasting time or getting scammed.

A tender, which was new to me is a freelancer for big jobs. This also brings a big cost to the job too.


Knowing my value

A part of this class covered how much I should earn from freelancing if it is something I would pick up on. In class the lecturer asked how much we would be happy getting paid per hour which the majority (including myself) were happy getting minimum wage.

We were told that we should be getting paid £25 an hour as a absolute minimum, which this was quite surprising to me. I was also told that a freelancer can be paid more than a senior designer, as a freelancer is hired for a specific job which is something they need.

A very useful tip for freelancing was to use invoices to set a price at the start so no one can argue with your amount of work, to ensure no one would ‘play you about’ for example changing their mind half way through.